
An analysis of students’ motivation in teaching and learning
process by using kahoot
Vol 1, No 1 September ,2022
Virga Putra Darma, Cecep Agus, Utami Rosalina |
http://joss.al-makkipublisher.com/index.php/js
obtaining a new language.Based on the observation conducted by the writer while doing
teaching in SMPN 1 Sumber Cirebon, the writer found that there were some problems
appeared in English teaching and learning process,especially in the writing skill.(Brown &
Abeywickrama, 2004)Because writing is a skill, the lack of practice was the problem.(Brown,
2001)The teacher did not give enough writing practices both in the classroom and outside the
classroom. The teacher in most cases gave the material first and let students to write at the
last of teaching learning process,it means there was only one time for students to practice
their writing.(Asnawir & Usman, 2002)This kind of process was considered less effective
because not all students got the time for personal feedback due to limited time.(Arter &
McTighe, 2001)Besides that, the students’motivation to write was low.(Suharsimi,
2006)Some students were extremely unconfident and reluctant to write due to some
reasons.(Alessi & Trollip, 1984)The main reason was that they thought they had nothing to
write and when they had already got the ideas of what to write about, the lacks of
vocabulary,grammar, and sentence organization made their ideas could not be properly
conveyed.(Muijs,Aubrey,Harris,&Briggs, 2004)Therefore,schools or institutions should use
something better in teaching writing in case to help students more easily to master their
writing skill,especially in writing conditional sentence.(YAVUZ, 2014)One of alternatives
that can help students in writing especially conditional sentence is by using Kahoot!Kahoot!
is a student response system that involve students through game-like pre-created or
impromptu quizzes,exchange opinions and browses (Byrne, 2013; Cross, 2014; Kahoot!,
2014; Thomas, 2014). (Mayers, 2005)According to K! Academy (2016) Kahoot! is a
complimentary game-basedlearning mediator for whatsoever lesson,in whatsoever tongue,
on whatsoever device,for entire ages.(Jayanti, 2011)Broussard and Machtmes (2012) also
stated that a gamebased pedagogy like Kahoot! is a complete mediator for hand out, look
around, favourite or play content created by teachers and lecturers.There is a researcher who
has conducted a research by using Kahoot!, he is Damara (2016), the title of his research is
“Students’ Perception on the Use of Kahoot! as an Ice Breaker in Movie Interpretation
Class”.(Iskandar, 2008)In this research, the researcher did a survey on how students
perceived the use of Kahoot! as an ice breaker in Movie Interpretation class in Sanata Dharma
University, Yogyakarta. The aims of this study were to find out students’perception on the
use of Kahoot! as an ice breaker and how to improve the use of kahoot! as an ice breaker in
Movie Interpretation class.This research employed quantitative research and the type of
research was specifically a survey.(Hartono & Hidayat, 2003)The data were obtained by
questionnaire, interview, and also observation. The result of the study showed that the
students’ perception of using Kahoot! as an ice breaker in Movie Interpretation class was
positive as the students felt that the use of Kahoot! as an ice breaker really helped students
to learn with fun. Moreover, Kahoot! greatly helped students not only on how to learn with
fun, but with Kahoot! students became more motivated to learned the material deeper in
Movie Interpretation subject.Carol’s study (1997) noted specifically that the use of
computers in teaching and learning provide motivational activities.Kahoot! is a student
response system that engages students through game-like pre-made or impromptu quizzes,
discussions and surveys, it is according to Byrne (2013) Cross, Kahoot!, Thomas (2014).
Students do not need a Kahoot! account to access the quiz and can access the quiz through
any device with a web browser, such as an iPad, Android device,or Chromebook.(J Harmer,
2004)It is easier because Kahoot! is easy to access and it included a game which is student
really like(Jeremy Harmer, 2001).One research that related with this research from Ryan
Dellos (2015) in his journal of title Kahoot! A digital Game Resource for Learning stated
that the use of Kahoot! application creates a fun and competitive environment that promotes